Mythos
Treachery

Hazard.

Revelation - Test (3). For each point you fail by, take 1 horror. If you succeed, put Paradox Effect into play in your threat area.

Forced - At the end of the round: Discard Paradox Effect and choose an investigator in another group. You and that investigator may talk in private and may exchange resources, story assets, and cards in hand.

Mark Molnar
The Labyrinths of Lunacy #59. Epic Multiplayer #18-20.
Paradox Effect
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