Monster. Geist. Witch. Spectral. Elite.
Heretic gets +2 health.
While Heretic is at a non-Spectral location, it gains aloof and cannot be engaged or damaged.
Spend 1 clue: Parley. Look at Heretic's other side (without resolving its text).
Forced - After Heretic is defeated: Flip it over and resolve the text on its other side.
The wraith is in a panic, casting its gaze into the dark woods in search of some enigmatic predator. What could something that is dead possibly fear?
Keep this card in your threat area (this side faceup). If you are eliminated, flip it over.
Forced - At the start of the enemy phase: If The Spectral Watcher is in play, ready it.
: Evade. Use only on The Spectral Watcher. Use your lowest skill for this evasion attempt. If you succeed, the ghost is "banished" (resolve the text below) (in addition to evading The Spectral Watcher).
Do not read until this ghost is "banished."
You force the spectral horror back, buying enough time to calm the spirit down. As it dissolves into the night, its gaze never wanders from the watcher's form.
Add this card to the victory display.
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