Perform the setup as indicated in The Circle Undone Campaign Guide, with the following exceptions:
- When gathering encounter sets, also gather the new encounter sets for Return to The Witching Hour shown here.
- Remove Arkham Woods (Quiet Glade) from the game.
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Return to The Witching Hour - Back
- When choosing 5 Witch-Haunted Woods locations to put into play at random, include the 2 new Witch-Haunted Woods included in this encounter set, for a total of 9 possibilities.
- Set each of the new Arkham Woods locations aside, out of play. (You may optionally gather the Arkham Woods locations included in the Return to The Devourer Below and set those aside, as well, if your collection includes them. This encounter set can be found in the Return to the Night of the Zealot expansion.)
- When building the act deck, include both versions of act 4. When advancing to act 4a, put both act cards into play; the text on both cards is active.
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