Forced - After 1 or more doom is placed on a Cultist enemy: Flip them to their clue side.
If an enemy has more than 3 clues on it, move the clues in excess of 3 to Clues Unveiled, below.
The number of clues possessed by the cult is equal to the total number of clues on Cultist enemies in play plus the number of clues on Clues Unveiled, below.
Each non-weakness enemy gains: "Hunter. Prey - Investigator with The Twisted Antiprism." If The Twisted Antiprism is attached to that enemy, it instead gains "Patrol (Galata Docks)."
Forced - When 1 or more doom would be placed on an enemy: It instead moves and attacks as if it were the enemy phase (without exhausting).
Forced - After a non-weakness enemy attacks the investigator with The Twisted Antiprism: Attach The Twisted Antiprism to that enemy, Unstable side faceup. Then, that enemy shifts it.
After you evade or defeat the enemy with The Twisted Antiprism: Take control of The Twisted Antiprism, attaching it to your investigator.
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