Hyperphysical Shotcaster
Theoretical Device
Item. Relic. Weapon. Firearm.
Customizable. Uses (4 aether). If Hyperphysical Shotcaster has no aether, discard it.
Spend 1 aether: Resolve the Manifest ability of the Hyperphysical Shotcaster's current form.
Exhaust Hyperphysical Shotcaster: Change its form (to one you have unlocked on its upgrade sheet).
Customizations
□□ Railshooter. Hyperphysical Shotcaster has this form: "Manifest - Fight. Fight with any skill. This attack deals +1 damage."
□□ Telescanner. Hyperphysical Shotcaster has this form: "Manifest - Investigate. Investigate with any skill. If you succeed, discover a clue at any revealed location instead of your location."
□□ Translocator. Hyperphysical Shotcaster has this form: "Manifest - Evade. Attempt to evade with any skill. Before or after this attempt, you may move an investigator or a non-Elite enemy at your location to a connecting location, or vice versa."
□□ Realitycollapser. Hyperphysical Shotcaster has this form: "Manifest - Test any skill (3). If you succeed, discard from play a non-weakness treachery that is not attached to an Elite enemy."
□□ Matterweaver. Hyperphysical Shotcaster has this form: "Manifest - Choose an asset in your hand and test any skill (X), where X is that asset's cost. If you succeed, play that asset at no cost."
□□□□ Aetheric Link. Hyperphysical Shotcaster enters play with 2 additional aether.
□□□□ Empowered Configuration. While using a Manifest ability, you get +2 skill value.
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