Improvised. Trap.
Customizable. Uses (2 time). If Makeshift Trap has no time, discard it.
Attach to your location.
Each non-Elite enemy at attached location get -1 fight and -1 evade.
Forced - At the end of the round: Remove 1 time from Makeshift Trap.
Customizations
□ Improved Timer. When you play Makeshift Trap, you may increase or decrease its uses by 1.
□ Tripwire. Only trigger Makeshift Trap's forced ability if there are 1 or more enemies at attached location.
□□ Simple. Makeshift Trap gains fast and "play during any window."
□□ Poisonous. When you remove 1 or more time from Makeshift Trap, deal 1 damage to an enemy at attached location.
□□ Remote Configuration. When you play Makeshift Trap, you may attach it to a revealed connecting location.
□□□ Net. Non-Elite enemies at attached location cannot move or make attacks of opportunity.
□□□□ Explosive Device. When Makeshift Trap has no time and is discarded, deal 3 damage to each enemy and investigator at attached location.
No review yet for this card.