Mythos
Treachery
Hazard.
Revelation – Put Zero Visibility into play in your threat area.
As an additional cost for you to leave a location with a treachery attached to it, you must spend 1 action.
Forced – At the end of your turn: Test (2). If you succeed, discard Zero Visibility.
Lin Hsiang
Edge of the Earth Campaign Expansion #17. Ice and Death #20-21.
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