Neutral
Treachery. Basic Weakness
Injury.
Revelation - Put Arm Injury into play in your threat area.
Arm Injury can be healed as if it were a single point of damage on you (if it is healed, discard it).
Forced - After you take a fight or activate action: You cannot take any of those types of actions for the remainder of the turn.
Robert Laskey
Edge of the Earth Investigator Expansion #130.
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