Silas Marsh
The Sailor
Survivor
Investigator
Drifter.
Willpower: 2.
Intellect: 2.
Combat: 4.
Agility: 4.
Health: 9.
Sanity: 5.
After you reveal a chaos token during a skill test you are performing: Return a skill you committed to this test to your hand. (Limit once per round.)
effect: +0. You may commit a skill from your discard pile to this test. After this test ends, return that skill to your hand instead of discarding it.
"Leave your fears on the docks, lads."
Magali Villeneuve
The Innsmouth Conspiracy #5.
Silas Marsh - Back
Investigator
Deck Size: 30.
Deckbuilding Options: Survivor cards () level 0-5, Neutral cards level 0-5, Innate skills level 0-2.
Deckbuilding Requirements (do not count toward deck size): Sea Change Harpoon, Silas's Net, Siren Call, 1 random basic weakness.
Silas Marsh has loved the sea ever since he was old enough to toddle through its briny shallows. Becoming a sailor was the easiest decision he ever made, and his sturdy frame and excellent sense for the weather have given him a good reputation aboard any vessel. There is only one thing troubling Silas: over and over again, he dreams of unsettling cities hidden beneath the waves and inhabited by bizarre creatures. These dreams call to him, stirring something deep within him that he thought he had left behind in his hometown of Innsmouth.
- Silas Marsh: The Sailor The Deep Gate #13
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