Neutral
Treachery. Weakness

Curse.

False Awakening begins each game next to the agenda deck, with 1 doom on it.

: Test any skill (2). This test gets +1 difficulty. If you succeed, remove False Awakening from the game. Any investigator may trigger this ability.

Adam S. Doyle
Point of No Return #275. Point of No Return #28.
False Awakening
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