Mythos
Location
Vale.
Shroud: 4. Clues: 1.
Veiled.
While there are clues remaining on Vale of Pnath, investigators at Vale of Pnath cannot play cards or commit cards to skill tests.
Victory 1.
Dual Brush Studios
Point of No Return #261. Point of No Return #15.
Mythos
Story
If the investigators possess fewer than 3 clues:
Try as you might, you cannot find any way out of the dark, barren vale.
Flip this card back over. Come back when you have a greater understanding of this region. This card may be flipped over again when you are ready.
If the investigators possess at least 3 clues:
You venture out into the dark vale and attempt to map out your surroundings. With the knowledge you have accumulated, you know that the source of the disturbances within the Underworld cannot be in this region. There must be another pathway - perhaps a cavern or tunnel - that leads from the vale to a place even deeper beneath the surface of the Dreamlands. As you approach the great stone wall at the far end of the vale, you pick up a foul scent, like sulfur and tar. You follow the stench until it leads you to a wide hole in the wall.
The investigators must spend 3 clues, as a group.
Advance the current act.
Flip this card back over.
Point of No Return #261.
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