Mythos
Location

Central.

Shroud: 4. Clues: 1.

Veiled.

Gug enemies cannot enter the Plain of the Ghouls. If a Gug enemy would spawn at the Plain of the Ghouls, spawn it at the City of Gugs instead.

Victory 1.
"The ghouls were in general respectful, even if one did attempt to pinch him while several others eyed his leanness speculatively."
- H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Stanislav Dikolenko
Point of No Return #257. Point of No Return #11.
Plain of the Ghouls
Mythos
Story

If the investigators possess fewer than 3 clues:

Try as you might, you cannot make any headway with the creatures that dwell i this region.

Flip this card back over. Come back when you have a greater understanding of this region. This card may be flipped over again when you are ready.


If the investigators possess at least 3 clues:

Having spent considerable time exploring the upper layer, you understand the ghouls' nature a bit more. They are more welcoming than their kin have been in the past, speaking to you in grunting, monosyllabic English. As you consider your options, you are approached by one of their kind who still wears human clothing. Unlike the rest, he is able to communicate with you perfectly. With an air of authority and wisdom about him, he demands to know why you have come to this place.

The investigators must spend 3 clues, as a group.

Advance the current act.

Flip this card back over.

Point of No Return #257.
A Strange Ghoul
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