Monster. Geist. Witch. Spectral. Elite.
Heretic gets +2 health.
While Heretic is at a non-Spectral location, it gains aloof and cannot be engaged or damaged.
Spend 1 clue: Parley. Look at Heretic's other side (without resolving its text).
Forced - After Heretic is defeated: Flip it over and resolve the text on its other side.
The wraith is mangled and corrupted nearly beyond recognition. Something has torn through its insides and ripped its soul to shreds.
Keep this card in your threat area (this side faceup). If you are eliminated, flip it over.
Forced - At the end of the round: You must either choose and discard 2 cards from your hand or flip this card back to its enemy side.
If you are at Heretics' Graves and it has no clues on it: Test or (4). If you succeed, the ghost is "banished" (resolve the text below).
Do not read until this ghost is "banished."
Digging up the bones was hard work, but as the spirit peers into its open grave, you can see its humanoid shape clearly for the first time.
Add this card to the victory display.
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