The Organist
Draped in Mystery

Mythos
Enemy

Humanoid. Avatar. Elite.

Fight: 3. Health: –. Evade: 5.
Damage: –. Horror: 1.

Aloof. Cannot be damaged.

Forced - At the end of the enemy phase: If The Organist is unengaged, move it 1 location away from the nearest investigator (to a location with no investigators, if possible). If it is engaged, disengage it instead.

I was creeping along, my feet almost refusing to move. - Robert W. Chambers, "In the Court of the Dragon," The King in Yellow
Michele Frigo
A Phantom of Truth #221. A Phantom of Truth #22.
The Organist

The Organist
Hopeless, I Defied Him

Mythos
Enemy

Humanoid. Avatar. Elite.

Fight: 5. Health: –. Evade: 3.
Damage: –. Horror: 3.

Hunter. Cannot be damaged.

Forced - After The Organist moves from the hunter keyword, if it is unengaged: Resolve its hunter keyword again. The Organist cannot attack this phase. (Limit once per round).

…the point from which it would strike was his infernal eyes. - Robert W. Chambers, "In the Court of the Dragon," The King in Yellow
Michele Frigo
A Phantom of Truth #221. A Phantom of Truth #22.
The Organist
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