Special Ammunition
Custom Made

Guardian Survivor
Asset.

Item. Supply.

Cost: 2.
Test Icons:

Customizable. Uses (3 ammo).

When you initiate an attack using a Firearm asset, spend X ammo: Add X different modifications to that attack –

- High Velocity: If this attack would fail, you get +2 skill value for that attack.

Nightcafe (AI Generated)
Whimsical & Adran's Colaborative Custom Cards #451.
Special Ammunition

Customizations

Made to Order. Spending ammo from Special Ammunition on its ability also satisfies the cost of the ability used to initiate the attack (it satisfies both costs simultaniously)

Non-Euclidean Bullets. Add this modifictions: "- Non-Euclidean – This attack may target an enemy ignoring the aloof and retaliate keywords."

Hollow Point. Add this modifictions: "- Hollow Point – If this attack succeeds, exhaust the attacked enemy (but do not disengage from it)."

Sanctified Blessing. Add this modifictions: "- Sanctified– If you perform this attack against an enemy engaged with another investigator and this attack fails, that investigator heals damage equal to this attack's damage instead of taking that damage."

□□ Heavy-Duty Materials. Add this modifictions: "- Heavy-Duty – If this attack targets a massive enemy and is successful, deal 1 damage to each enemy at its location."

□□ Tracer Bullets. Add this modifictions: "- Tracer – The location of the attacked enemy gets -2 shroud until the end of the round."

□□□ Incendiary Rounds. Add this modifictions: "- Incendiary – You may either (decide now) discard a non-weakness treachery attached to the attacked enemy's location before attacking or discard a treachery attached to the attacked enemy if you succeed and that enemy is non-Elite."

□□□□ Well Supplied. You may exhaust Special Ammunition instead of spending ammo from it. (This can satisfy the cost of an ability.)

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