Special Ammunition
Custom Made
Item. Supply.
Customizable. Uses (3 ammo).
When you initiate an attack using a Firearm asset, spend X ammo: Add X different modifications to that attack –
- High Velocity: If this attack would fail, you get +2 skill value for that attack.
Customizations
□ Made to Order. Spending ammo from Special Ammunition on its ability also satisfies the cost of the ability used to initiate the attack (it satisfies both costs simultaniously)
□ Non-Euclidean Bullets. Add this modifictions: "- Non-Euclidean – This attack may target an enemy ignoring the aloof and retaliate keywords."
□ Hollow Point. Add this modifictions: "- Hollow Point – If this attack succeeds, exhaust the attacked enemy (but do not disengage from it)."
□ Sanctified Blessing. Add this modifictions: "- Sanctified– If you perform this attack against an enemy engaged with another investigator and this attack fails, that investigator heals damage equal to this attack's damage instead of taking that damage."
□□ Heavy-Duty Materials. Add this modifictions: "- Heavy-Duty – If this attack targets a massive enemy and is successful, deal 1 damage to each enemy at its location."
□□ Tracer Bullets. Add this modifictions: "- Tracer – The location of the attacked enemy gets -2 shroud until the end of the round."
□□□ Incendiary Rounds. Add this modifictions: "- Incendiary – You may either (decide now) discard a non-weakness treachery attached to the attacked enemy's location before attacking or discard a treachery attached to the attacked enemy if you succeed and that enemy is non-Elite."
□□□□ Well Supplied. You may exhaust Special Ammunition instead of spending ammo from it. (This can satisfy the cost of an ability.)
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